One of the most innovative educational tools developed within AIRQUEST is a new digital game designed to present air-quality issues in an interactive and accessible way.
The project is not creating a Minecraft server. Instead, an entirely new standalone game is being developed, inspired by the familiar visual and gameplay style of Minecraft.
The game is based on historical air-pollution data from recent years, combined with information close to real time. These data will generate missions and challenges reflecting the situation in different partner regions across the Black Sea Basin.
When pollutant levels increase or unusual values are detected, the virtual environment will change, and new challenges will appear. Players will observe the effects of pollution on people, plants and animals and will need to identify appropriate solutions.
By completing the missions, players will learn about common pollution sources, their impact on health and ecosystems, and the actions that can help improve air quality.
The game will be translated into the languages of all partner countries and used during educational activities with students from different age groups.
An initial version has already been demonstrated to the public. Development is now entering its final stage, and the completed game is expected to be available soon.


